The Learning Media Development In The Form Of Project Based Multimedia For Fashion Design Course

  • Dina Ampera, Baharuddin


The demands of the 4.0 industrial revolutions and challenge to face the z generation make the recent learning must be integrated with the information technology and oriented by the student. Generally, the aim of this study is to produce the project-based leaning media in the form of multimedia on the clothing design courses program of fashion at Medan State University. To create a learning media which is in accordance with the needs, valid, and effective, in detail this study is aimed at: (1) identifying the needed learning media for clothing design course; (2) testing the learning media validity which was developed; (3) checking the effectiveness of developed learning media. This study was adopted by a development model from Borg & Gall which was guided by a learning design model from Dick & Carey. This study consists of two stages; those are the development stage and the product effectiveness check stage. The trial subject consists of two material experts, two instructional design experts, and two media experts, 3 college students for the small trial, 9 college students for the medium group trial, 30 college students for a field trial, and 70 college students for an effectiveness trial. The data was collected through questionnaires, interviews, expert test sheets, and tests. The collected data was then analyzed qualitatively and quantitatively. Result of this study shows that: (1) the needed learning media is a project-based media in the form of multimedia which is effective and interesting to be used in a class learning or as an interactive independent learning media by college students outside the class; (2) the validity test result shows that media which was developed is included as the “very decent” category to use, and (3) the effectiveness test result using the one-party t-test got the price of t-count = 13,360 and t-table = 2,00. If it is compared so that tcalculate>ttable or 13,360 > 2,00 so that the alternative hypothesis (Ha) accepted can be known that there is an average difference or the whole study result which consists of the cognitive aspect, psychomotor, and affective which is used the project-based learning media. It can be concluded that the effectiveness of media usage is 77,54% meanwhile the graphic is 63,09%.